Sphero takes students “beyond code” with collaborative STEAM activities, laying the foundation for computer science through discovery and play based learning.
Using the Sphero EDU App, students use drawing, block code or script code to program BOLT, SPRK+,RVR and Mini robots, bringing coding fundamentals together in cross-curricular activities.
Embedding Sphero Coding Robots into your classroom teaches the four C’s of 21st century learning: Creativity, Collaboration, Critical thinking, and Communication.
Coding Mats & Activity Cards
Coursework & Curriculum Books
Foundation Course 1, 2 & 3
LittleBits RVR Topper Kits
Bee-Bot is the perfect starting point for junior students, to teach control and directional language or programming. This highly engaging and interactive coding tool puts creativity directly in the hands of the students as they program their Bee-Bot to move through various landscapes and scenarios.
Use Bee-Bot to numeracy teach direction and distance or pair Bee-Bot with a cross-curricular mats and let Bee-Bot expand on a student's storytelling ability ,the possibilities are endless. Personalise the learning to suit the students learning needs and extended collaboration activities for your classroom by having students use the pusher or pen/camera holders or by recording their own sounds into the unit.
Bee-Bot is a coding solution that is extremely accessible to a huge range of students, including those with auditory and visual processing needs.
Coding Mats & Activity Tins
Themed Coding Mats
Transparent Coding Mats
Bulldozers & Pen Holders
Tunnels, Obstacle Courses & Trailers
Direction Cards & Modular Roads
Osmo is designed to inspire the youngest generation of students, while meeting the needs of teachers who want to create positive and engaging technology interactions for their students.
It enables students to merge the power of physical play with digital devices, using iPads, the Osmo App, and physical manipulatives to provide students with a hands-on, engaging, interactive coding experience that provides them with real-time feedback.
Promoting creativity, critical thinking, and communication, Osmo encourages student collaboration through the "playing beyond the screen" concept, manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks that reflect coding and programming actions in the application.
Truly a powerful way to bring coding into the younger classrooms and have the students engage in the digital world. Starting with the entry kit and then moving out to various expansion kits, Osmo is truly the perfect coding solution for the early years classrooms that inspire a hands-on coding experience.
OSMO Classroom Kits
Includes: 4 Bases/Mirror Sets as well as Numbers, Words, Tangram, Newton, Masterpiece games & Teacher Guides